Supercell
Financials
Estimates*
USD | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 2.3b | 2.0b | 1.6b | 1.1b | 1.3b | 1.9b | 1.8b |
% growth | 8 % | (12 %) | (21 %) | (31 %) | 17 % | 46 % | (6 %) |
EBITDA | 1.0b | - | 635m | - | - | 720m | 632m |
% EBITDA margin | 44 % | - | 40 % | - | - | 38 % | 36 % |
Profit | - | 810m | - | - | - | - | 1.6b |
% profit margin | - | 40 % | - | - | - | - | 92 % |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
€800k | Seed | ||
$12.0m Valuation: $64.3m | Series A | ||
$130m Valuation: $770m | Series B | ||
$1.5b Valuation: $3.0b | Buyout | ||
N/A | Buyout | ||
$8.6b Valuation: $10.2b 4.8x EV/LTM Revenues 11.4x EV/LTM EBITDA | Acquisition | ||
Total Funding | $143m |
Related Content
Recent News about Supercell
EditSupercell is a leading mobile game developer known for creating globally popular multiplayer games such as Clash of Clans, Clash Royale, and Brawl Stars. The company operates in the mobile gaming market, targeting a broad audience of casual and competitive gamers. Supercell's business model revolves around free-to-play games with in-app purchases, allowing players to buy virtual goods and currency to enhance their gaming experience. Revenue is generated primarily through these microtransactions, as well as through advertising within their games. The company places a strong emphasis on fostering a creative and collaborative work environment, believing that the best teams create the best games. Supercell also supports content creators through its Supercell Creator program, providing tools, sneak peeks, and monetization opportunities to enhance community engagement.
Keywords: mobile games, multiplayer, free-to-play, in-app purchases, Clash of Clans, Brawl Stars, community engagement, content creators, microtransactions, creative teams.