Gaming Corps
Financials
Estimates*
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 1.2m | 2.1m | <1m | <1m | <1m | 1.4m | - |
% growth | 2543 % | 81 % | (52 %) | (98 %) | 943 % | 426 % | - |
EBITDA | (2.2m) | (1.8m) | (1.0m) | (1.9m) | (2.2m) | (2.1m) | - |
% EBITDA margin | (189 %) | (87 %) | (105 %) | (7677 %) | (865 %) | (153 %) | - |
Profit | (4.3m) | (3.9m) | (<1m) | (1.9m) | (2.5m) | (2.7m) | - |
% profit margin | (373 %) | (185 %) | (82 %) | (7732 %) | (948 %) | (197 %) | - |
EV / revenue | 4.9x | 0.9x | 15.6x | 606.4x | 52.8x | 9.1x | - |
EV / EBITDA | -2.6x | -1.0x | -14.8x | -7.9x | -6.1x | -6.0x | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | N/A | IPO | |
* | SEK91.0m | Post IPO Equity | |
* | SEK10.0m | Post IPO Equity | |
Total Funding | - |
Recent News about Gaming Corps
EditGaming Corps is a dynamic company specializing in the development of original content for both the gaming and iGaming sectors. The company focuses on creating niche video games and premium casino games tailored for experienced gamers. Operating in the competitive markets of gaming and iGaming, Gaming Corps serves clients who demand high-quality, engaging content. The business model revolves around partnerships with leading industry players, such as Betsson Group and ESA Gaming, to distribute and monetize their games. Revenue is generated through game sales, licensing agreements, and partnerships with aggregators and game providers. The company operates virtually with offices in Uppsala, Malta, and Kyiv, and team members spread across eight locations in Europe. Gaming Corps is committed to responsible and meticulous product development, striving for constant improvement and reliability.
Keywords: niche video games, premium casino games, experienced gamers, iGaming, partnerships, Betsson Group, ESA Gaming, virtual team, Europe, responsible development.