DeNA

DeNA

Developing and operating mobile services including free-to-play games, the Mobage social games platform, e-commerce. Learn more

Financials

Estimates*

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Revenues, earnings & profits over time
JPY2021202220232024202520262027
Revenues137.0b130.9b134.9b136.7b144.0b143.4b140.4b
% growth13 %(4 %)3 %1 %5 %-(2 %)
EBITDA38.1b36.5b19.2b(20.8b)12.0b17.5b19.7b
% EBITDA margin28 %28 %14 %(15 %)8 %12 %14 %
Profit25.6b30.5b8.9b(28.7b)9.2b10.2b12.3b
% profit margin19 %23 %7 %(21 %)6 %7 %9 %
EV / revenue1.4x1.2x1.0x0.9x1.0x1.0x1.0x
EV / EBITDA5.1x4.5x7.2x-6.1x12.5x8.5x7.3x
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DateInvestorsAmountRound
-

N/A

-

N/A

Early VC
N/A

JPY1.3b

Series A

$9.3m

Early VC
N/A

JPY570m

Series B
N/A

JPY338m

Series B
N/A

N/A

IPO
Total Funding$26.3m

Recent News about DeNA

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More about DeNAinfo icon
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DeNA is a diversified digital entertainment and healthcare company that operates in various markets, including gaming, live streaming, and healthcare services. The company primarily serves consumers looking for engaging digital experiences and healthcare solutions. DeNA's business model revolves around developing and distributing mobile games, live streaming platforms, and healthcare applications. The company generates revenue through in-app purchases, advertising, and subscription services. DeNA's strategic partnerships, such as joining the Google Cloud Partner Advantage Program, enable it to offer advanced solutions and services. The company is well-positioned in the digital entertainment and healthcare markets, leveraging its technological expertise to deliver innovative products and services.

Keywords: digital entertainment, healthcare, mobile games, live streaming, in-app purchases, advertising, subscription services, technological expertise, strategic partnerships, innovative solutions.

Tech stack

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Tech stackLearn more about the technologies and tools that this company uses.
Investments analysisEdit
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ACQUISITION by DeNA Jul 2015
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ACQUISITION by Zynga Aug 2011
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ACQUISITION by DeNA Sep 2011
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