Bushiroad
Financials
Estimates*
JPY | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 33.0b | - | 42.0b | 48.8b | 47.8b | 51.1b | 54.1b |
% growth | - | - | - | 16 % | (2 %) | 7 % | 6 % |
EBITDA | 3.2b | - | 5.7b | 5.3b | - | - | - |
% EBITDA margin | 10 % | - | 14 % | 11 % | - | - | - |
Profit | 1.6b | - | 3.5b | 2.1b | 1.0b | 1.2b | 2.2b |
% profit margin | 5 % | - | 8 % | 4 % | 2 % | 2 % | 4 % |
EV / revenue | 1.1x | - | 0.9x | 0.9x | 0.5x | 0.5x | 0.5x |
EV / EBITDA | 11.8x | - | 6.7x | 7.9x | - | - | - |
Date | Investors | Amount | Round |
---|---|---|---|
$16.0m | Late VC | ||
N/A | N/A | IPO | |
Total Funding | $16.0m |
Recent News about Bushiroad
EditBushiroad Inc. is a diversified entertainment company headquartered in Japan, specializing in the development and distribution of trading card games, mobile games, and live events. The company serves a wide range of clients, including gamers, anime enthusiasts, and fans of live entertainment, primarily in the Japanese market but with a growing international presence. Bushiroad operates in the entertainment and media industry, leveraging popular intellectual properties to create engaging content and experiences. The business model revolves around the monetization of its diverse portfolio through sales of physical and digital products, event tickets, and merchandise. Revenue streams include trading card game sales, in-app purchases in mobile games, and ticket sales for live events and concerts. The company has successfully expanded its brand through strategic partnerships and collaborations, enhancing its market position and customer base.
Keywords: trading card games, mobile games, live events, anime, entertainment, Japan, global reach, intellectual property, merchandise, concerts.