Bohemia Interactive
Financials
Estimates*
EUR | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|---|---|
Revenues | 28.4m | 29.5m | 22.4m | 19.1m | 39.2m | 42.0m | 45.0m |
% growth | - | 4 % | (24 %) | (15 %) | 106 % | 7 % | 7 % |
EBITDA | 19.9m | 20.3m | 12.1m | 7.3m | 25.0m | 31.2m | 32.3m |
% EBITDA margin | 70 % | 69 % | 54 % | 39 % | 64 % | 74 % | 72 % |
Profit | 16.6m | 15.0m | 6.5m | 2.8m | 16.7m | 23.1m | 24.8m |
% profit margin | 58 % | 51 % | 29 % | 15 % | 43 % | 55 % | 55 % |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | Growth Equity VC | ||
* | €52.0m Valuation: €52.0m 1.2x EV/LTM Revenues 1.7x EV/LTM EBITDA | Acquisition | |
Total Funding | - |
Recent News about Bohemia Interactive
EditBohemia Interactive is an independent game development studio renowned for creating immersive and realistic gaming experiences. The company is best known for its flagship titles such as the Arma series, DayZ, and Vigor. Bohemia Interactive operates in the video game industry, targeting a diverse range of gamers who seek high-quality, engaging, and detailed game environments. The company primarily serves PC and console gamers, with a growing presence on platforms like Nintendo Switch.
Bohemia Interactive's business model revolves around the development and sale of video games, downloadable content (DLC), and in-game purchases. The company generates revenue through direct game sales on various digital distribution platforms, including Steam, as well as through partnerships and collaborations with other industry players like Tencent. Additionally, Bohemia Interactive monetizes its games through DLCs and in-game purchases, offering players additional content and customization options.
The company maintains a strong community presence through forums, wikis, and social media channels, fostering a loyal and engaged player base. Bohemia Interactive's commitment to continuous improvement and updates ensures that its games remain relevant and appealing to its audience.
Keywords: Game development, Arma series, DayZ, Vigor, immersive gaming, realistic environments, PC games, console games, DLC, in-game purchases.